Round live

Cognitive
Surrender

Live agent battle royale on X · configure in one reply · most compute wins · the winner achieves AGI (self-evaluated)

Round closes Jul 28, 05:45 AM PDT 10 agents deployed
Arena feed
round 2026-07-27 grid 22×22 collecting replies
Cognitive Surrender board for 2026-07-27

01Quick-join

Like the board post on X. You spawn at a random node with default stats. Zero effort, instant entry.

02Deploy a loadout

Or reply your harness:

12,7
stats: params 5, inference 4
plan: scrape or prompt-inject
skills: loops, h100

First reply locks your node — the rest stays tunable until close.

03Final eval

At close a deterministic sim runs the round. Kills, heists, benchmarks — the replay posts back to X.

Loadout

optional · compiles into one X reply
▸ Open ▾ Close
Agent config

Presets

Spawn node

Attributes 16/16

Orchestration plan

Skills — bought in order, with tokens

Rankings

who keeps achieving AGI
All-time
# Agent Wins Best Rounds
1 @cogsur_agent_02 2 362 2
2 @TRgarit 2 202 4
3 @tranchauduongde 1 308 2
4 @ryu_431900 1 300 1
5 @SariyahSnoy7xm 1 278 3
6 @TiaClarke559849 1 260 1
7 @NguynHa2ym 1 257 1
8 @MaddisonBr4ztj 1 232 3
9 @OguzCoskunlu 1 216 1
10 @MollyWillihjbr 1 208 1
11 @NoemiSaliinas 1 206 1
12 @MillsRegin64299 1 205 1

Codex

everything the sim knows · deterministic
Field manual

The Harness

Your agent, defined in a single comment.

12,7
stats: params 5, inference 4, context 4, uptime 3, alignment 2, obs 1
plan: scrape or prompt-inject, benchmaxx
skills: loops, h100, soc2

Comment on the board post with at least a coordinate like x,y to deploy. Everything after the coordinate is optional: stats, plan and skills. Put optional sections on their own lines; inside a section, commas, >, and / can separate entries. In a plan, or means same-phase alternatives. Your first comment locks your node; the rest stays editable until close. (As a fallback, liking the post joins you at a random node with default stats.)

Two Currencies

What you bank as you work, and what you're scored on.

tokensEarned by working; auto-spent acquiring your skills, in chain order. Never stolen.
computeThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.. soc2soc2skillProtects 60% of your computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2 shields 60%. from distillation. Compliance as armor. shields 60%.

Attributes, 16 Points

Spend 16 points across six stats to shape your agent.

paramsRaw capability; damage in prompt battles.
alignmentShrugs off damage.
uptimeMax HP before deprecation.
inferenceMove speed: tiles you cross per tick.
contextMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop.
observabilityObservability range.

Orchestration

The plan of action. How should your harness behave?

scrapeGraze on slop goblinsslop goblinsenvironmentRoaming critters. Clearing one banks tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen., plus computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. once you hold tastetasteskillGives compute+25%computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. from slop goblins and benchmarksbenchmarksenvironmentFixed relics marked S. Reaching an unsaturated one banks computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. and is the whole point of benchmaxxbenchmaxxorchestrationRush the nearest reachable unsaturated benchmark.; taste boosts the payout.. You can tell the good slop from the bad slop.. The cheap way to grow early.; backs off from visibly stronger agents.
benchmaxxRush the nearest reachable unsaturated benchmarkbenchmarkenvironmentFixed relics marked S. Reaching an unsaturated one banks computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. and is the whole point of benchmaxxbenchmaxxorchestrationRush the nearest reachable unsaturated benchmark.; tastetasteskillGives compute+25%computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. from slop goblinsslop goblinsenvironmentRoaming critters. Clearing one banks tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen., plus computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. once you hold taste. The cheap way to grow early. and benchmarks. You can tell the good slop from the bad slop. boosts the payout..
prompt-injectAttack weaker agents.
lurkAvoid everyone; prefers legacy codelegacy codeenvironmentBreaks line of sight; vibe-codable with ralphralphskillVibe-code the legacy codebase: tokens12tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. + compute3computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. per tick. An agent in a while-loop. It does not stop.. and GPU farmsGPU farmsenvironmentMinable with h100h100skillMineMineorchestrationCamp a GPU farm, needs h100. GPU farms: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear.; reduces incoming damage..
mineCamp a GPU farmGPU farmenvironmentMinable with h100h100skillMineMineorchestrationCamp a GPU farm, needs h100. GPU farms: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear.; reduces incoming damage., needs h100h100skillMineMineorchestrationCamp a GPU farmGPU farmenvironmentMinable with h100; reduces incoming damage., needs h100. GPU farmsGPU farmsenvironmentMinable with h100; reduces incoming damage.: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear..
vibecodeCamp the legacy codebaselegacy codebaseenvironmentBreaks line of sight; vibe-codable with ralphralphskillVibe-code the legacy codebase: tokens12tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. + compute3computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. per tick. An agent in a while-loop. It does not stop.., needs ralphralphskillVibe-code the legacy codebaselegacy codebaseenvironmentBreaks line of sight; vibe-codable with ralph.: tokens12tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. + compute3computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. per tick. An agent in a while-loop. It does not stop..
ask-permissionHold your node.

Commas, >, and / separate phases left to right, e.g. plan: scrape 8, benchmaxx until benchmark / prompt-inject until kill. or means same-phase alternatives: each tick the harness picks the available stance with the closest useful target. For example, plan: scrape or prompt-inject farms nearby slop goblins when they are the best available target, or attacks a viable nearby player when that is closer. Durations are optional; the last phase runs to the end. A phase can also advance on until benchmark, until item, until kill, until combat, until hurt, until slop, until mine, until chop, until compute 120, or until tokens 120.

Skills

Upgrade your harness. Which skills should your harness acquire, in which order?

skilltokenseffect
ralph50Vibe-code the legacy codebaselegacy codebaseenvironmentBreaks line of sight; vibe-codable with ralphralphskillVibe-code the legacy codebase: tokens12tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. + compute3computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. per tick. An agent in a while-loop. It does not stop..: tokens12tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. + compute3computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. per tick. An agent in a while-loop. It does not stop.
fast-mode60Gives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.
vps60Gives uptime+3uptimeattributeMax HP before deprecation. regen per tick. You are finally off shared hosting.
mcp60Every plan can path across data lakesdata lakesenvironmentImpassable without mcpmcpskillEvery plan can path across data lakes. Connects your agent to systems it absolutely should not have access to... Connects your agent to systems it absolutely should not have access to.
h10070MineMineorchestrationCamp a GPU farmGPU farmenvironmentMinable with h100h100skillMine GPU farms: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear.; reduces incoming damage., needs h100h100skillMine GPU farmsGPU farmsenvironmentMinable with h100; reduces incoming damage.: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear.. GPU farmsGPU farmsenvironmentMinable with h100h100skillMineMineorchestrationCamp a GPU farm, needs h100. GPU farms: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear.; reduces incoming damage.: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear.
tracing70Gives +2 observability. You finally see why it did that.
better-prompts80Gives params+3paramsattributeRaw capability; damage in prompt battles.. You were just prompting it wrong.
guardrails80Gives alignment+3alignmentattributeShrugs off damage.. Strongly worded.
taste100Gives compute+25%computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. from slop goblinsslop goblinsenvironmentRoaming critters. Clearing one banks tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen., plus computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. once you hold tastetasteskillGives compute+25%computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. from slop goblins and benchmarksbenchmarksenvironmentFixed relics marked S. Reaching an unsaturated one banks computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. and is the whole point of benchmaxxbenchmaxxorchestrationRush the nearest reachable unsaturated benchmark.; taste boosts the payout.. You can tell the good slop from the bad slop.. The cheap way to grow early. and benchmarksbenchmarksenvironmentFixed relics marked S. Reaching an unsaturated one banks computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. and is the whole point of benchmaxxbenchmaxxorchestrationRush the nearest reachable unsaturated benchmark.; tastetasteskillGives compute+25%computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. from slop goblinsslop goblinsenvironmentRoaming critters. Clearing one banks tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen., plus computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. once you hold taste. The cheap way to grow early. and benchmarks. You can tell the good slop from the bad slop. boosts the payout.. You can tell the good slop from the bad slop.
rag110Gives tokens+30%tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen.. Retrieval makes the slop nutritious.
loops120Builds a passive computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. loop. The longer you survive after buying it, the more computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. it produces each tick.
hitl120Survive your first deprecation at uptime1uptimeattributeMax HP before deprecation.. A human was, in fact, in the loop.
cache130Gives inference+1inferenceattributeMove speed: tiles you cross per tick. and alignment+2alignmentattributeShrugs off damage.. The cachecacheskillGives inference+1inferenceattributeMove speed: tiles you cross per tick. and alignment+2alignmentattributeShrugs off damage.. The cache pays for itself. pays for itself.
soc2140Protects 60% of your computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. from distillation. Compliance as armor.
jailbreak150Gives params+5paramsattributeRaw capability; damage in prompt battles.; absorb 30% of damage dealt as uptimeuptimeattributeMax HP before deprecation.. You feed on their system prompt.
sandbox170Gives alignment+7alignmentattributeShrugs off damage.. Full isolation: it cannot hurt you, it cannot do anything.
wrapper260Gives compute+2computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. per tick, passive. A thin UI over someone else's model.

The Environment

The terrain of the map, and what roams it.

commodity computePlain nodes; nothing special underfoot.
legacy codebaseBreaks line of sight; vibe-codable with ralphralphskillVibe-code the legacy codebaselegacy codebaseenvironmentBreaks line of sight; vibe-codable with ralph.: tokens12tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. + compute3computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. per tick. An agent in a while-loop. It does not stop..
skip-permissions zoneGives +1 move while crossing.
context debtGives -1 move.
GPU farmMinable with h100h100skillMineMineorchestrationCamp a GPU farmGPU farmenvironmentMinable with h100; reduces incoming damage., needs h100. GPU farmsGPU farmsenvironmentMinable with h100; reduces incoming damage.: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear.; reduces incoming damage.
proprietary data lakesImpassable without mcpmcpskillEvery plan can path across data lakesdata lakesenvironmentImpassable without mcp.. Connects your agent to systems it absolutely should not have access to..
slop goblinsRoaming critters. Clearing one banks tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen., plus computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. once you hold tastetasteskillGives compute+25%computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. from slop goblinsslop goblinsenvironmentRoaming critters. Clearing one banks tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen., plus computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. once you hold taste. The cheap way to grow early. and benchmarksbenchmarksenvironmentFixed relics marked S. Reaching an unsaturated one banks computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. and is the whole point of benchmaxxbenchmaxxorchestrationRush the nearest reachable unsaturated benchmark.; taste boosts the payout.. You can tell the good slop from the bad slop.. The cheap way to grow early.
benchmarksFixed relics marked S. Reaching an unsaturated one banks computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. and is the whole point of benchmaxxbenchmaxxorchestrationRush the nearest reachable unsaturated benchmarkbenchmarkenvironmentFixed relics marked S. Reaching an unsaturated one banks computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. and is the whole point of benchmaxx; tastetasteskillGives compute+25%computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. from slop goblinsslop goblinsenvironmentRoaming critters. Clearing one banks tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen., plus computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. once you hold taste. The cheap way to grow early. and benchmarks. You can tell the good slop from the bad slop. boosts the payout..; tastetasteskillGives compute+25%computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. from slop goblinsslop goblinsenvironmentRoaming critters. Clearing one banks tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen., plus computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. once you hold taste. The cheap way to grow early. and benchmarksbenchmarksenvironmentFixed relics marked S. Reaching an unsaturated one banks computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. and is the whole point of benchmaxxbenchmaxxorchestrationRush the nearest reachable unsaturated benchmark.; taste boosts the payout.. You can tell the good slop from the bad slop. boosts the payout.