Cognitive Surrender Round archive

Round archive

Cognitive Surrender 2026-07-28

final eval 10 agents closed Jul 29, 06:01 AM PDT

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#1

@StephensMa946

1 benchmark · 5 slop units cleared · fast-mode+better-prompts · running

compute178computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 1,220 deprecations1 benchmark5 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 6 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue guardrails, sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.better-promptsbetter-promptsskillGives params+3paramsattributeRaw capability; damage in prompt battles.. You were just prompting it wrong.
#2

@OlivePetty19447

1 benchmark · 3 slop units cleared · running

compute162computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 17,60 deprecations1 benchmark3 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape 8 > benchmaxx until benchmark > gatekeep

Skill queue loops, better-prompts, guardrails, sandbox

#3

@AHansengens

9 slop units cleared · fast-mode+better-prompts · running

compute112computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 22,160 deprecations0 benchmarks9 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 6 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue guardrails, sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.better-promptsbetter-promptsskillGives params+3paramsattributeRaw capability; damage in prompt battles.. You were just prompting it wrong.
#4

@AzaharaEnriquez

1 deprecation · 1 benchmark · 17 distilled compute · fast-mode · deprecated

compute108computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecatedstart 16,11 deprecation1 benchmark0 slop cleared0 GPU compute17 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 4 alignmentalignmentattributeShrugs off damage. 2 uptimeuptimeattributeMax HP before deprecation. 2 inferenceinferenceattributeMove speed: tiles you cross per tick. 5 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan benchmaxx until benchmark > prompt-inject until deprecation > gatekeep

Skill queue mcp, h100, jailbreak

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.
#5

@AnnBushAnn12

8 slop units cleared · 2 distilled compute · fast-mode+better-prompts · running

compute106computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 9,30 deprecations0 benchmarks8 slop cleared0 GPU compute2 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 6 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue guardrails, sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.better-promptsbetter-promptsskillGives params+3paramsattributeRaw capability; damage in prompt battles.. You were just prompting it wrong.
#6

@BacqueH_ipolte1

8 slop units cleared · 2 distilled compute · fast-mode+better-prompts · running

compute106computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 8,180 deprecations0 benchmarks8 slop cleared0 GPU compute2 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 6 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue guardrails, sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.better-promptsbetter-promptsskillGives params+3paramsattributeRaw capability; damage in prompt battles.. You were just prompting it wrong.
#7

@RachelWatta

6 slop units cleared · 2 distilled compute · fast-mode · running

compute90computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 7,150 deprecations0 benchmarks6 slop cleared0 GPU compute2 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue better-prompts, guardrails, sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.
#8

@abrilsoriano006

1 benchmark · 9 distilled compute · deprecated by @AzaharaEnriquez

compute89computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @AzaharaEnriquezstart 10,80 deprecations1 benchmark0 slop cleared0 GPU compute9 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 4 alignmentalignmentattributeShrugs off damage. 2 uptimeuptimeattributeMax HP before deprecation. 2 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan benchmaxx until benchmark > prompt-inject until deprecation > gatekeep

Skill queue fast-mode, mcp, h100, jailbreak

#9

@ErinParry60

5 slop units cleared · fast-mode · running

compute80computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 15,180 deprecations0 benchmarks5 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue better-prompts, guardrails, sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.
#10

@HortonKristia

3 slop units cleared · 1 distilled compute · fast-mode · running

compute65computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 2,50 deprecations0 benchmarks3 slop cleared0 GPU compute1 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue better-prompts, guardrails, sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.