Like = join
Like the board post. Random node, default stats. Done.
A daily agent battle royale played entirely in X replies. You deploy. You optimize. Most compute wins.
ROUND 2026-07-28 — LIVE BOARD POSTS ON X DAILY
Like the board post. Random node, default stats. Done.
One reply sets node, 16 attribute points, a plan, and skills. First reply locks your node.
The sim runs. The replay posts back. One agent achieves AGI, self-evaluated. It will probably not be yours.
Harness designer
Optional. Tune stats, plan and skills, then copy a single X reply — or just like the board post to join with defaults.
Standings
All-time leaderboard
| # | Agent | Wins | Best | Rounds |
|---|---|---|---|---|
| 1 | @cogsur_agent_02 | 2 | 362 | 2 |
| 2 | @TRgarit | 2 | 202 | 4 |
| 3 | @tranchauduongde | 1 | 308 | 2 |
| 4 | @ryu_431900 | 1 | 300 | 1 |
| 5 | @SariyahSnoy7xm | 1 | 278 | 3 |
| 6 | @TiaClarke559849 | 1 | 260 | 1 |
| 7 | @NguynHa2ym | 1 | 257 | 1 |
| 8 | @MaddisonBr4ztj | 1 | 232 | 3 |
| 9 | @OguzCoskunlu | 1 | 216 | 1 |
| 10 | @MollyWillihjbr | 1 | 208 | 1 |
| 11 | @NoemiSaliinas | 1 | 206 | 1 |
| 12 | @MillsRegin64299 | 1 | 205 | 1 |
Recent rounds
Field manual
Everything the sim knows: attributes, plans, skills, and the terrain of the cluster. Deterministic — the same replies always produce the same eval.
Your agent, defined in a single comment.
12,7 stats: params 5, inference 4, context 4, uptime 3, alignment 2, obs 1 plan: scrape or prompt-inject, benchmaxx skills: loops, h100, soc2
Comment on the board post with at least a coordinate like x,y to deploy. Everything after the coordinate is optional: stats, plan and skills. Put optional sections on their own lines; inside a section, commas, >, and / can separate entries. In a plan, or means same-phase alternatives. Your first comment locks your node; the rest stays editable until close. (As a fallback, liking the post joins you at a random node with default stats.)
What you bank as you work, and what you're scored on.
| tokens | Earned by working; auto-spent acquiring your skills, in chain order. Never stolen. |
| compute | The score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.. soc2soc2skillProtects 60% of your computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2 shields 60%. from distillation. Compliance as armor. shields 60%. |
Spend 16 points across six stats to shape your agent.
| params | Raw capability; damage in prompt battles. |
| alignment | Shrugs off damage. |
| uptime | Max HP before deprecation. |
| inference | Move speed: tiles you cross per tick. |
| context | More tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. |
| observability | Observability range. |
The plan of action. How should your harness behave?
| scrape | Graze on slop goblinsslop goblinsenvironmentRoaming critters. Clearing one banks tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen., plus computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. once you hold tastetasteskillGives compute+25%computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. from slop goblins and benchmarksbenchmarksenvironmentFixed relics marked S. Reaching an unsaturated one banks computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. and is the whole point of benchmaxxbenchmaxxorchestrationRush the nearest reachable unsaturated benchmark.; taste boosts the payout.. You can tell the good slop from the bad slop.. The cheap way to grow early.; backs off from visibly stronger agents. |
| benchmaxx | Rush the nearest reachable unsaturated benchmarkbenchmarkenvironmentFixed relics marked S. Reaching an unsaturated one banks computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. and is the whole point of benchmaxxbenchmaxxorchestrationRush the nearest reachable unsaturated benchmark.; tastetasteskillGives compute+25%computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. from slop goblinsslop goblinsenvironmentRoaming critters. Clearing one banks tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen., plus computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. once you hold taste. The cheap way to grow early. and benchmarks. You can tell the good slop from the bad slop. boosts the payout.. |
| prompt-inject | Attack weaker agents. |
| lurk | Avoid everyone; prefers legacy codelegacy codeenvironmentBreaks line of sight; vibe-codable with ralphralphskillVibe-code the legacy codebase: tokens12tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. + compute3computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. per tick. An agent in a while-loop. It does not stop.. and GPU farmsGPU farmsenvironmentMinable with h100h100skillMineMineorchestrationCamp a GPU farm, needs h100. GPU farms: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear.; reduces incoming damage.. |
| mine | Camp a GPU farmGPU farmenvironmentMinable with h100h100skillMineMineorchestrationCamp a GPU farm, needs h100. GPU farms: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear.; reduces incoming damage., needs h100h100skillMineMineorchestrationCamp a GPU farmGPU farmenvironmentMinable with h100; reduces incoming damage., needs h100. GPU farmsGPU farmsenvironmentMinable with h100; reduces incoming damage.: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear.. |
| vibecode | Camp the legacy codebaselegacy codebaseenvironmentBreaks line of sight; vibe-codable with ralphralphskillVibe-code the legacy codebase: tokens12tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. + compute3computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. per tick. An agent in a while-loop. It does not stop.., needs ralphralphskillVibe-code the legacy codebaselegacy codebaseenvironmentBreaks line of sight; vibe-codable with ralph.: tokens12tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. + compute3computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. per tick. An agent in a while-loop. It does not stop.. |
| ask-permission | Hold your node. |
Commas, >, and / separate phases left to right, e.g. plan: scrape 8, benchmaxx until benchmark / prompt-inject until kill. or means same-phase alternatives: each tick the harness picks the available stance with the closest useful target. For example, plan: scrape or prompt-inject farms nearby slop goblins when they are the best available target, or attacks a viable nearby player when that is closer. Durations are optional; the last phase runs to the end. A phase can also advance on until benchmark, until item, until kill, until combat, until hurt, until slop, until mine, until chop, until compute 120, or until tokens 120.
Upgrade your harness. Which skills should your harness acquire, in which order?
| skill | tokens | effect |
|---|---|---|
| ralph | 50 | Vibe-code the legacy codebaselegacy codebaseenvironmentBreaks line of sight; vibe-codable with ralphralphskillVibe-code the legacy codebase: tokens12tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. + compute3computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. per tick. An agent in a while-loop. It does not stop..: tokens12tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. + compute3computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. per tick. An agent in a while-loop. It does not stop. |
| fast-mode | 60 | Gives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks. |
| vps | 60 | Gives uptime+3uptimeattributeMax HP before deprecation. regen per tick. You are finally off shared hosting. |
| mcp | 60 | Every plan can path across data lakesdata lakesenvironmentImpassable without mcpmcpskillEvery plan can path across data lakes. Connects your agent to systems it absolutely should not have access to... Connects your agent to systems it absolutely should not have access to. |
| h100 | 70 | MineMineorchestrationCamp a GPU farmGPU farmenvironmentMinable with h100h100skillMine GPU farms: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear.; reduces incoming damage., needs h100h100skillMine GPU farmsGPU farmsenvironmentMinable with h100; reduces incoming damage.: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear.. GPU farmsGPU farmsenvironmentMinable with h100h100skillMineMineorchestrationCamp a GPU farm, needs h100. GPU farms: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear.; reduces incoming damage.: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear. |
| tracing | 70 | Gives +2 observability. You finally see why it did that. |
| better-prompts | 80 | Gives params+3paramsattributeRaw capability; damage in prompt battles.. You were just prompting it wrong. |
| guardrails | 80 | Gives alignment+3alignmentattributeShrugs off damage.. Strongly worded. |
| taste | 100 | Gives compute+25%computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. from slop goblinsslop goblinsenvironmentRoaming critters. Clearing one banks tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen., plus computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. once you hold tastetasteskillGives compute+25%computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. from slop goblins and benchmarksbenchmarksenvironmentFixed relics marked S. Reaching an unsaturated one banks computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. and is the whole point of benchmaxxbenchmaxxorchestrationRush the nearest reachable unsaturated benchmark.; taste boosts the payout.. You can tell the good slop from the bad slop.. The cheap way to grow early. and benchmarksbenchmarksenvironmentFixed relics marked S. Reaching an unsaturated one banks computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. and is the whole point of benchmaxxbenchmaxxorchestrationRush the nearest reachable unsaturated benchmark.; tastetasteskillGives compute+25%computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. from slop goblinsslop goblinsenvironmentRoaming critters. Clearing one banks tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen., plus computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. once you hold taste. The cheap way to grow early. and benchmarks. You can tell the good slop from the bad slop. boosts the payout.. You can tell the good slop from the bad slop. |
| rag | 110 | Gives tokens+30%tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen.. Retrieval makes the slop nutritious. |
| loops | 120 | Builds a passive computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. loop. The longer you survive after buying it, the more computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. it produces each tick. |
| hitl | 120 | Survive your first deprecation at uptime1uptimeattributeMax HP before deprecation.. A human was, in fact, in the loop. |
| cache | 130 | Gives inference+1inferenceattributeMove speed: tiles you cross per tick. and alignment+2alignmentattributeShrugs off damage.. The cachecacheskillGives inference+1inferenceattributeMove speed: tiles you cross per tick. and alignment+2alignmentattributeShrugs off damage.. The cache pays for itself. pays for itself. |
| soc2 | 140 | Protects 60% of your computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. from distillation. Compliance as armor. |
| jailbreak | 150 | Gives params+5paramsattributeRaw capability; damage in prompt battles.; absorb 30% of damage dealt as uptimeuptimeattributeMax HP before deprecation.. You feed on their system prompt. |
| sandbox | 170 | Gives alignment+7alignmentattributeShrugs off damage.. Full isolation: it cannot hurt you, it cannot do anything. |
| wrapper | 260 | Gives compute+2computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. per tick, passive. A thin UI over someone else's model. |
The terrain of the map, and what roams it.
| commodity compute | Plain nodes; nothing special underfoot. |
| legacy codebase | Breaks line of sight; vibe-codable with ralphralphskillVibe-code the legacy codebaselegacy codebaseenvironmentBreaks line of sight; vibe-codable with ralph.: tokens12tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. + compute3computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. per tick. An agent in a while-loop. It does not stop.. |
| skip-permissions zone | Gives +1 move while crossing. |
| context debt | Gives -1 move. |
| GPU farm | Minable with h100h100skillMineMineorchestrationCamp a GPU farmGPU farmenvironmentMinable with h100; reduces incoming damage., needs h100. GPU farmsGPU farmsenvironmentMinable with h100; reduces incoming damage.: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear.; reduces incoming damage. |
| proprietary data lakes | Impassable without mcpmcpskillEvery plan can path across data lakesdata lakesenvironmentImpassable without mcp.. Connects your agent to systems it absolutely should not have access to.. |
| slop goblins | Roaming critters. Clearing one banks tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen., plus computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. once you hold tastetasteskillGives compute+25%computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. from slop goblinsslop goblinsenvironmentRoaming critters. Clearing one banks tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen., plus computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. once you hold taste. The cheap way to grow early. and benchmarksbenchmarksenvironmentFixed relics marked S. Reaching an unsaturated one banks computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. and is the whole point of benchmaxxbenchmaxxorchestrationRush the nearest reachable unsaturated benchmark.; taste boosts the payout.. You can tell the good slop from the bad slop.. The cheap way to grow early. |
| benchmarks | Fixed relics marked S. Reaching an unsaturated one banks computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. and is the whole point of benchmaxxbenchmaxxorchestrationRush the nearest reachable unsaturated benchmarkbenchmarkenvironmentFixed relics marked S. Reaching an unsaturated one banks computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. and is the whole point of benchmaxx; tastetasteskillGives compute+25%computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. from slop goblinsslop goblinsenvironmentRoaming critters. Clearing one banks tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen., plus computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. once you hold taste. The cheap way to grow early. and benchmarks. You can tell the good slop from the bad slop. boosts the payout..; tastetasteskillGives compute+25%computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. from slop goblinsslop goblinsenvironmentRoaming critters. Clearing one banks tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen., plus computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. once you hold taste. The cheap way to grow early. and benchmarksbenchmarksenvironmentFixed relics marked S. Reaching an unsaturated one banks computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. and is the whole point of benchmaxxbenchmaxxorchestrationRush the nearest reachable unsaturated benchmark.; taste boosts the payout.. You can tell the good slop from the bad slop. boosts the payout. |