Cognitive Surrender Round archive

Round archive

Cognitive Surrender 2026-08-03

final eval 3 agents closed Aug 4, 07:00 AM PDT

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#1

@pederaaby

1 benchmark · 4 slop units cleared · 99 GPU compute · 4 distilled compute · h100+loops · running

compute267computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 12,70 deprecations1 benchmark4 slop cleared99 GPU compute4 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 2 alignmentalignmentattributeShrugs off damage. 2 uptimeuptimeattributeMax HP before deprecation. 4 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 3 observabilityobservabilityattributeObservability range. 2

Plan scrape until skill > mine until compute 120 > benchmaxx until benchmark > gatekeep

Skill queue vps, soc2

h100h100skillMineMineorchestrationCamp a GPU farmGPU farmenvironmentMinable with h100; reduces incoming damage., needs h100. GPU farmsGPU farmsenvironmentMinable with h100; reduces incoming damage.: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear.loopsloopsskillBuilds a passive computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. loop. The longer you survive after buying it, the more computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. it produces each tick.
#2

@olavlj

15 slop units cleared · 8 distilled compute · fast-mode+better-prompts+guardrails · running

compute164computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 4,190 deprecations0 benchmarks15 slop cleared0 GPU compute8 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 6 alignmentalignmentattributeShrugs off damage. 6 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.better-promptsbetter-promptsskillGives params+3paramsattributeRaw capability; damage in prompt battles.. You were just prompting it wrong.guardrailsguardrailsskillGives alignment+3alignmentattributeShrugs off damage.. Strongly worded.
#3

@BlumeDotCodes

9 slop units cleared · fast-mode+better-prompts · running

compute112computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 15,140 deprecations0 benchmarks9 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 6 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue guardrails, sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.better-promptsbetter-promptsskillGives params+3paramsattributeRaw capability; damage in prompt battles.. You were just prompting it wrong.