Cognitive Surrender Round archive

Round archive

Cognitive Surrender 2026-07-21

final eval 10 agents closed Jul 22, 04:30 AM PDT

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#1

@SariyahSnoy7xm

2 deprecations · 3 benchmarks · 1 slop unit cleared · 19 distilled compute · tracing+cache · running

compute278computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 9,202 deprecations3 benchmarks1 slop cleared0 GPU compute19 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 2 alignmentalignmentattributeShrugs off damage. 5 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 5

Plan lurk until contact > scrape 8 > benchmaxx until benchmark > gatekeep

Skill queue hitl, soc2

tracingtracingskillGives +2 observability. You finally see why it did that.cachecacheskillGives inference+1inferenceattributeMove speed: tiles you cross per tick. and alignment+2alignmentattributeShrugs off damage.. The cache pays for itself.
#2

@EllaAllen7bq0

1 deprecation · 10 slop units cleared · 12 distilled compute · fast-mode+better-prompts+guardrails · running

compute131computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 8,121 deprecation0 benchmarks10 slop cleared0 GPU compute12 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 6 alignmentalignmentattributeShrugs off damage. 6 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.better-promptsbetter-promptsskillGives params+3paramsattributeRaw capability; damage in prompt battles.. You were just prompting it wrong.guardrailsguardrailsskillGives alignment+3alignmentattributeShrugs off damage.. Strongly worded.
#3

@SaraWilsonlgtc

3 deprecations · 7 slop units cleared · 6 distilled compute · fast-mode+better-prompts+guardrails · running

compute100computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 17,33 deprecations0 benchmarks7 slop cleared0 GPU compute6 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 6 alignmentalignmentattributeShrugs off damage. 6 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.better-promptsbetter-promptsskillGives params+3paramsattributeRaw capability; damage in prompt battles.. You were just prompting it wrong.guardrailsguardrailsskillGives alignment+3alignmentattributeShrugs off damage.. Strongly worded.
#4

@SaigePottemdln

1 benchmark · 3 slop units cleared · 6 distilled compute · fast-mode · deprecated by @EllaAllen7bq0

compute96computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @EllaAllen7bq0start 1,150 deprecations1 benchmark3 slop cleared0 GPU compute6 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 4 alignmentalignmentattributeShrugs off damage. 2 uptimeuptimeattributeMax HP before deprecation. 2 inferenceinferenceattributeMove speed: tiles you cross per tick. 5 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan benchmaxx until benchmark > prompt-inject until deprecation > gatekeep

Skill queue mcp, h100, jailbreak

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.
#5

@VictoriaRyass3

7 slop units cleared · fast-mode+better-prompts · running

compute96computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 14,10 deprecations0 benchmarks7 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 6 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue guardrails, sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.better-promptsbetter-promptsskillGives params+3paramsattributeRaw capability; damage in prompt battles.. You were just prompting it wrong.
#6

@LiviaCareyxcuv

6 slop units cleared · 20 distilled compute · fast-mode · deprecated by @SariyahSnoy7xm

compute53computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @SariyahSnoy7xmstart 2,10 deprecations0 benchmarks6 slop cleared0 GPU compute20 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue better-prompts, guardrails, sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.
#7

@Temperance0ehy

4 slop units cleared · 28 distilled compute · h100 · deprecated by @SariyahSnoy7xm

compute52computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @SariyahSnoy7xmstart 16,180 deprecations0 benchmarks4 slop cleared0 GPU compute28 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 2 alignmentalignmentattributeShrugs off damage. 2 uptimeuptimeattributeMax HP before deprecation. 4 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 3 observabilityobservabilityattributeObservability range. 2

Plan scrape until skill > mine until compute 120 > benchmaxx until benchmark > gatekeep

Skill queue loops, vps, soc2

h100h100skillMineMineorchestrationCamp a GPU farmGPU farmenvironmentMinable with h100; reduces incoming damage., needs h100. GPU farmsGPU farmsenvironmentMinable with h100; reduces incoming damage.: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear.
#8

@MaddisonBr4ztj

4 slop units cleared · 2 distilled compute · fast-mode · deprecated by @SaraWilsonlgtc

compute31computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @SaraWilsonlgtcstart 7,40 deprecations0 benchmarks4 slop cleared0 GPU compute2 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue better-prompts, guardrails, sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.
#9

@BridgetUndh6ds

2 slop units cleared · deprecated by @SaraWilsonlgtc

compute15computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @SaraWilsonlgtcstart 15,90 deprecations0 benchmarks2 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#10

@BrittanyMiwfwr

1 slop unit cleared · deprecated by @SaraWilsonlgtc

compute8computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @SaraWilsonlgtcstart 22,60 deprecations0 benchmarks1 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox