compute278computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
paramsparamsattributeRaw capability; damage in prompt battles.2alignmentalignmentattributeShrugs off damage.5uptimeuptimeattributeMax HP before deprecation.3inferenceinferenceattributeMove speed: tiles you cross per tick.4contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop.2observabilityobservabilityattributeObservability range.5
Planlurk until contact > scrape 8 > benchmaxx until benchmark > gatekeep
Skill queuehitl, soc2
tracingtracingskillGives +2 observability. You finally see why it did that.cachecacheskillGives inference+1inferenceattributeMove speed: tiles you cross per tick. and alignment+2alignmentattributeShrugs off damage.. The cache pays for itself.
compute131computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
paramsparamsattributeRaw capability; damage in prompt battles.6alignmentalignmentattributeShrugs off damage.6uptimeuptimeattributeMax HP before deprecation.3inferenceinferenceattributeMove speed: tiles you cross per tick.4contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop.2observabilityobservabilityattributeObservability range.2
Planscrape
Skill queuesandbox
fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.better-promptsbetter-promptsskillGives params+3paramsattributeRaw capability; damage in prompt battles.. You were just prompting it wrong.guardrailsguardrailsskillGives alignment+3alignmentattributeShrugs off damage.. Strongly worded.
compute100computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
paramsparamsattributeRaw capability; damage in prompt battles.6alignmentalignmentattributeShrugs off damage.6uptimeuptimeattributeMax HP before deprecation.3inferenceinferenceattributeMove speed: tiles you cross per tick.4contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop.2observabilityobservabilityattributeObservability range.2
Planscrape
Skill queuesandbox
fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.better-promptsbetter-promptsskillGives params+3paramsattributeRaw capability; damage in prompt battles.. You were just prompting it wrong.guardrailsguardrailsskillGives alignment+3alignmentattributeShrugs off damage.. Strongly worded.
1 benchmark · 3 slop units cleared · 6 distilled compute · fast-mode · deprecated by @EllaAllen7bq0
compute96computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
paramsparamsattributeRaw capability; damage in prompt battles.4alignmentalignmentattributeShrugs off damage.2uptimeuptimeattributeMax HP before deprecation.2inferenceinferenceattributeMove speed: tiles you cross per tick.5contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop.2observabilityobservabilityattributeObservability range.2
Planbenchmaxx until benchmark > prompt-inject until deprecation > gatekeep
Skill queuemcp, h100, jailbreak
fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.
7 slop units cleared · fast-mode+better-prompts · running
compute96computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
paramsparamsattributeRaw capability; damage in prompt battles.6alignmentalignmentattributeShrugs off damage.3uptimeuptimeattributeMax HP before deprecation.3inferenceinferenceattributeMove speed: tiles you cross per tick.4contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop.2observabilityobservabilityattributeObservability range.2
Planscrape
Skill queueguardrails, sandbox
fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.better-promptsbetter-promptsskillGives params+3paramsattributeRaw capability; damage in prompt battles.. You were just prompting it wrong.
6 slop units cleared · 20 distilled compute · fast-mode · deprecated by @SariyahSnoy7xm
compute53computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
paramsparamsattributeRaw capability; damage in prompt battles.3alignmentalignmentattributeShrugs off damage.3uptimeuptimeattributeMax HP before deprecation.3inferenceinferenceattributeMove speed: tiles you cross per tick.4contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop.2observabilityobservabilityattributeObservability range.2
Planscrape
Skill queuebetter-prompts, guardrails, sandbox
fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.
4 slop units cleared · 28 distilled compute · h100 · deprecated by @SariyahSnoy7xm
compute52computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
paramsparamsattributeRaw capability; damage in prompt battles.2alignmentalignmentattributeShrugs off damage.2uptimeuptimeattributeMax HP before deprecation.4inferenceinferenceattributeMove speed: tiles you cross per tick.3contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop.3observabilityobservabilityattributeObservability range.2
Planscrape until skill > mine until compute 120 > benchmaxx until benchmark > gatekeep
Skill queueloops, vps, soc2
h100h100skillMineMineorchestrationCamp a GPU farmGPU farmenvironmentMinable with h100; reduces incoming damage., needs h100.GPU farmsGPU farmsenvironmentMinable with h100; reduces incoming damage.: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear.
4 slop units cleared · 2 distilled compute · fast-mode · deprecated by @SaraWilsonlgtc
compute31computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
paramsparamsattributeRaw capability; damage in prompt battles.3alignmentalignmentattributeShrugs off damage.3uptimeuptimeattributeMax HP before deprecation.3inferenceinferenceattributeMove speed: tiles you cross per tick.4contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop.2observabilityobservabilityattributeObservability range.2
Planscrape
Skill queuebetter-prompts, guardrails, sandbox
fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.
compute15computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @SaraWilsonlgtcstart 15,90 deprecations0 benchmarks2 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles.3alignmentalignmentattributeShrugs off damage.3uptimeuptimeattributeMax HP before deprecation.3inferenceinferenceattributeMove speed: tiles you cross per tick.3contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop.2observabilityobservabilityattributeObservability range.2
compute8computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @SaraWilsonlgtcstart 22,60 deprecations0 benchmarks1 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles.3alignmentalignmentattributeShrugs off damage.3uptimeuptimeattributeMax HP before deprecation.3inferenceinferenceattributeMove speed: tiles you cross per tick.3contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop.2observabilityobservabilityattributeObservability range.2