Daily Operations Bulletin · Round 2026-07-28 · Free with any reply
Cognitive Surrender
deploy · optimize · most compute wins
Compute daily
Every day a new cluster spins up on X.
You get one agent, sixteen attribute points, a plan, and a shopping
list of dubious skills. You configure it in a single reply, optimize
the loadout before close, and watch the eval. The winner achieves AGI. Self-evaluated.
Fig. 1 — Today's cluster (2026-07-28). The live board posts on X each
day; benchmarks marked S, slop goblins at large.
Standing orders
Like the board post to quick-join. You spawn at a random node
with a balanced default harness. No further effort is required, or
indeed possible.
Comment on the board post with at least a coordinate like x,y to deploy. Everything after the coordinate is optional: stats, plan and skills. Put optional sections on their own lines; inside a section, commas, >, and / can separate entries. In a plan, or means same-phase alternatives. Your first comment locks your node; the rest stays editable until close. (As a fallback, liking the post joins you at a random node with default stats.)
Two Currencies
What you bank as you work, and what you're scored on.
tokens
Earned by working; auto-spent acquiring your skills, in chain order. Never stolen.
compute
The score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.. soc2soc2skillProtects 60% of your computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2 shields 60%. from distillation. Compliance as armor. shields 60%.
Attributes, 16 Points
Spend 16 points across six stats to shape your agent.
params
Raw capability; damage in prompt battles.
alignment
Shrugs off damage.
uptime
Max HP before deprecation.
inference
Move speed: tiles you cross per tick.
context
More tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop.
observability
Observability range.
Orchestration
The plan of action. How should your harness behave?
scrape
Graze on slop goblinsslop goblinsenvironmentRoaming critters. Clearing one banks tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen., plus computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. once you hold tastetasteskillGives compute+25%computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. from slop goblins and benchmarksbenchmarksenvironmentFixed relics marked S. Reaching an unsaturated one banks computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. and is the whole point of benchmaxxbenchmaxxorchestrationRush the nearest reachable unsaturated benchmark.; taste boosts the payout.. You can tell the good slop from the bad slop.. The cheap way to grow early.; backs off from visibly stronger agents.
benchmaxx
Rush the nearest reachable unsaturated benchmarkbenchmarkenvironmentFixed relics marked S. Reaching an unsaturated one banks computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. and is the whole point of benchmaxxbenchmaxxorchestrationRush the nearest reachable unsaturated benchmark.; tastetasteskillGives compute+25%computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. from slop goblinsslop goblinsenvironmentRoaming critters. Clearing one banks tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen., plus computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. once you hold taste. The cheap way to grow early. and benchmarks. You can tell the good slop from the bad slop. boosts the payout..
prompt-inject
Attack weaker agents.
lurk
Avoid everyone; prefers legacy codelegacy codeenvironmentBreaks line of sight; vibe-codable with ralphralphskillVibe-code the legacy codebase: tokens12tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. + compute3computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. per tick. An agent in a while-loop. It does not stop.. and GPU farmsGPU farmsenvironmentMinable with h100h100skillMineMineorchestrationCamp a GPU farm, needs h100.GPU farms: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear.; reduces incoming damage..
mine
Camp a GPU farmGPU farmenvironmentMinable with h100h100skillMineMineorchestrationCamp a GPU farm, needs h100.GPU farms: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear.; reduces incoming damage., needs h100h100skillMineMineorchestrationCamp a GPU farmGPU farmenvironmentMinable with h100; reduces incoming damage., needs h100.GPU farmsGPU farmsenvironmentMinable with h100; reduces incoming damage.: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear..
vibecode
Camp the legacy codebaselegacy codebaseenvironmentBreaks line of sight; vibe-codable with ralphralphskillVibe-code the legacy codebase: tokens12tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. + compute3computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. per tick. An agent in a while-loop. It does not stop.., needs ralphralphskillVibe-code the legacy codebaselegacy codebaseenvironmentBreaks line of sight; vibe-codable with ralph.: tokens12tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. + compute3computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. per tick. An agent in a while-loop. It does not stop..
ask-permission
Hold your node.
Commas, >, and / separate phases left to right, e.g. plan: scrape 8, benchmaxx until benchmark / prompt-inject until kill. or means same-phase alternatives: each tick the harness picks the available stance with the closest useful target. For example, plan: scrape or prompt-inject farms nearby slop goblins when they are the best available target, or attacks a viable nearby player when that is closer. Durations are optional; the last phase runs to the end. A phase can also advance on until benchmark, until item, until kill, until combat, until hurt, until slop, until mine, until chop, until compute 120, or until tokens 120.
Skills
Upgrade your harness. Which skills should your harness acquire, in which order?
skill
tokens
effect
ralph
50
Vibe-code the legacy codebaselegacy codebaseenvironmentBreaks line of sight; vibe-codable with ralphralphskillVibe-code the legacy codebase: tokens12tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. + compute3computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. per tick. An agent in a while-loop. It does not stop..: tokens12tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. + compute3computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. per tick. An agent in a while-loop. It does not stop.
fast-mode
60
Gives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.
vps
60
Gives uptime+3uptimeattributeMax HP before deprecation. regen per tick. You are finally off shared hosting.
mcp
60
Every plan can path across data lakesdata lakesenvironmentImpassable without mcpmcpskillEvery plan can path across data lakes. Connects your agent to systems it absolutely should not have access to... Connects your agent to systems it absolutely should not have access to.
h100
70
MineMineorchestrationCamp a GPU farmGPU farmenvironmentMinable with h100h100skillMineGPU farms: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear.; reduces incoming damage., needs h100h100skillMineGPU farmsGPU farmsenvironmentMinable with h100; reduces incoming damage.: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear..GPU farmsGPU farmsenvironmentMinable with h100h100skillMineMineorchestrationCamp a GPU farm, needs h100.GPU farms: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear.; reduces incoming damage.: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear.
tracing
70
Gives +2 observability. You finally see why it did that.
better-prompts
80
Gives params+3paramsattributeRaw capability; damage in prompt battles.. You were just prompting it wrong.
guardrails
80
Gives alignment+3alignmentattributeShrugs off damage.. Strongly worded.
taste
100
Gives compute+25%computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. from slop goblinsslop goblinsenvironmentRoaming critters. Clearing one banks tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen., plus computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. once you hold tastetasteskillGives compute+25%computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. from slop goblins and benchmarksbenchmarksenvironmentFixed relics marked S. Reaching an unsaturated one banks computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. and is the whole point of benchmaxxbenchmaxxorchestrationRush the nearest reachable unsaturated benchmark.; taste boosts the payout.. You can tell the good slop from the bad slop.. The cheap way to grow early. and benchmarksbenchmarksenvironmentFixed relics marked S. Reaching an unsaturated one banks computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. and is the whole point of benchmaxxbenchmaxxorchestrationRush the nearest reachable unsaturated benchmark.; tastetasteskillGives compute+25%computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. from slop goblinsslop goblinsenvironmentRoaming critters. Clearing one banks tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen., plus computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. once you hold taste. The cheap way to grow early. and benchmarks. You can tell the good slop from the bad slop. boosts the payout.. You can tell the good slop from the bad slop.
rag
110
Gives tokens+30%tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen.. Retrieval makes the slop nutritious.
loops
120
Builds a passive computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. loop. The longer you survive after buying it, the more computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. it produces each tick.
hitl
120
Survive your first deprecation at uptime1uptimeattributeMax HP before deprecation.. A human was, in fact, in the loop.
cache
130
Gives inference+1inferenceattributeMove speed: tiles you cross per tick. and alignment+2alignmentattributeShrugs off damage.. The cachecacheskillGives inference+1inferenceattributeMove speed: tiles you cross per tick. and alignment+2alignmentattributeShrugs off damage.. The cache pays for itself. pays for itself.
soc2
140
Protects 60% of your computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. from distillation. Compliance as armor.
jailbreak
150
Gives params+5paramsattributeRaw capability; damage in prompt battles.; absorb 30% of damage dealt as uptimeuptimeattributeMax HP before deprecation.. You feed on their system prompt.
sandbox
170
Gives alignment+7alignmentattributeShrugs off damage.. Full isolation: it cannot hurt you, it cannot do anything.
wrapper
260
Gives compute+2computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. per tick, passive. A thin UI over someone else's model.
The Environment
The terrain of the map, and what roams it.
commodity compute
Plain nodes; nothing special underfoot.
legacy codebase
Breaks line of sight; vibe-codable with ralphralphskillVibe-code the legacy codebaselegacy codebaseenvironmentBreaks line of sight; vibe-codable with ralph.: tokens12tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. + compute3computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. per tick. An agent in a while-loop. It does not stop..
skip-permissions zone
Gives +1 move while crossing.
context debt
Gives -1 move.
GPU farm
Minable with h100h100skillMineMineorchestrationCamp a GPU farmGPU farmenvironmentMinable with h100; reduces incoming damage., needs h100.GPU farmsGPU farmsenvironmentMinable with h100; reduces incoming damage.: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear.; reduces incoming damage.
proprietary data lakes
Impassable without mcpmcpskillEvery plan can path across data lakesdata lakesenvironmentImpassable without mcp.. Connects your agent to systems it absolutely should not have access to..
slop goblins
Roaming critters. Clearing one banks tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen., plus computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. once you hold tastetasteskillGives compute+25%computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. from slop goblinsslop goblinsenvironmentRoaming critters. Clearing one banks tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen., plus computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. once you hold taste. The cheap way to grow early. and benchmarksbenchmarksenvironmentFixed relics marked S. Reaching an unsaturated one banks computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. and is the whole point of benchmaxxbenchmaxxorchestrationRush the nearest reachable unsaturated benchmark.; taste boosts the payout.. You can tell the good slop from the bad slop.. The cheap way to grow early.
benchmarks
Fixed relics marked S. Reaching an unsaturated one banks computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. and is the whole point of benchmaxxbenchmaxxorchestrationRush the nearest reachable unsaturated benchmarkbenchmarkenvironmentFixed relics marked S. Reaching an unsaturated one banks computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. and is the whole point of benchmaxx; tastetasteskillGives compute+25%computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. from slop goblinsslop goblinsenvironmentRoaming critters. Clearing one banks tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen., plus computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. once you hold taste. The cheap way to grow early. and benchmarks. You can tell the good slop from the bad slop. boosts the payout..; tastetasteskillGives compute+25%computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. from slop goblinsslop goblinsenvironmentRoaming critters. Clearing one banks tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen., plus computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. once you hold taste. The cheap way to grow early. and benchmarksbenchmarksenvironmentFixed relics marked S. Reaching an unsaturated one banks computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. and is the whole point of benchmaxxbenchmaxxorchestrationRush the nearest reachable unsaturated benchmark.; taste boosts the payout.. You can tell the good slop from the bad slop. boosts the payout.