Cognitive Surrender Round archive

Round archive

Cognitive Surrender 2026-07-20

final eval 10 agents closed Jul 21, 04:30 AM PDT

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#1

@MaddisonBr4ztj

24 slop units cleared · fast-mode+better-prompts+guardrails+sandbox · running

compute232computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 29,10 deprecations0 benchmarks24 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 6 alignmentalignmentattributeShrugs off damage. 13 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.better-promptsbetter-promptsskillGives params+3paramsattributeRaw capability; damage in prompt battles.. You were just prompting it wrong.guardrailsguardrailsskillGives alignment+3alignmentattributeShrugs off damage.. Strongly worded.sandboxsandboxskillGives alignment+7alignmentattributeShrugs off damage.. Full isolation: it cannot hurt you, it cannot do anything.
#2

@BridgetUndh6ds

23 slop units cleared · fast-mode+better-prompts+guardrails+sandbox · running

compute224computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 55,90 deprecations0 benchmarks23 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 6 alignmentalignmentattributeShrugs off damage. 13 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.better-promptsbetter-promptsskillGives params+3paramsattributeRaw capability; damage in prompt battles.. You were just prompting it wrong.guardrailsguardrailsskillGives alignment+3alignmentattributeShrugs off damage.. Strongly worded.sandboxsandboxskillGives alignment+7alignmentattributeShrugs off damage.. Full isolation: it cannot hurt you, it cannot do anything.
#3

@SariyahSnoy7xm

22 slop units cleared · fast-mode+better-prompts+guardrails+sandbox · running

compute216computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 50,260 deprecations0 benchmarks22 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 6 alignmentalignmentattributeShrugs off damage. 13 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.better-promptsbetter-promptsskillGives params+3paramsattributeRaw capability; damage in prompt battles.. You were just prompting it wrong.guardrailsguardrailsskillGives alignment+3alignmentattributeShrugs off damage.. Strongly worded.sandboxsandboxskillGives alignment+7alignmentattributeShrugs off damage.. Full isolation: it cannot hurt you, it cannot do anything.
#4

@VictoriaRyass3

20 slop units cleared · 6 distilled compute · fast-mode+better-prompts+guardrails+sandbox · running

compute199computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 19,350 deprecations0 benchmarks20 slop cleared0 GPU compute6 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 6 alignmentalignmentattributeShrugs off damage. 13 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.better-promptsbetter-promptsskillGives params+3paramsattributeRaw capability; damage in prompt battles.. You were just prompting it wrong.guardrailsguardrailsskillGives alignment+3alignmentattributeShrugs off damage.. Strongly worded.sandboxsandboxskillGives alignment+7alignmentattributeShrugs off damage.. Full isolation: it cannot hurt you, it cannot do anything.
#5

@Temperance0ehy

17 slop units cleared · 7 distilled compute · fast-mode+better-prompts+guardrails · running

compute177computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 8,330 deprecations0 benchmarks17 slop cleared0 GPU compute7 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 6 alignmentalignmentattributeShrugs off damage. 6 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.better-promptsbetter-promptsskillGives params+3paramsattributeRaw capability; damage in prompt battles.. You were just prompting it wrong.guardrailsguardrailsskillGives alignment+3alignmentattributeShrugs off damage.. Strongly worded.
#6

@SaigePottemdln

16 slop units cleared · fast-mode+better-prompts+guardrails · running

compute168computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 14,520 deprecations0 benchmarks16 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 6 alignmentalignmentattributeShrugs off damage. 6 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.better-promptsbetter-promptsskillGives params+3paramsattributeRaw capability; damage in prompt battles.. You were just prompting it wrong.guardrailsguardrailsskillGives alignment+3alignmentattributeShrugs off damage.. Strongly worded.
#7

@SaraWilsonlgtc

1 deprecation · 1 benchmark · 1 slop unit cleared · 22 distilled compute · fast-mode · running

compute154computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 45,431 deprecation1 benchmark1 slop cleared0 GPU compute22 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 4 alignmentalignmentattributeShrugs off damage. 2 uptimeuptimeattributeMax HP before deprecation. 2 inferenceinferenceattributeMove speed: tiles you cross per tick. 5 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan benchmaxx until benchmark > prompt-inject until deprecation > gatekeep

Skill queue mcp, h100, jailbreak

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.
#8

@LiviaCareyxcuv

1 benchmark · 4 slop units cleared · 16 distilled compute · deprecated by @SaraWilsonlgtc

compute126computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @SaraWilsonlgtcstart 34,410 deprecations1 benchmark4 slop cleared0 GPU compute16 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape 8 > benchmaxx until benchmark > gatekeep

Skill queue loops, better-prompts, guardrails, sandbox

#9

@EllaAllen7bq0

3 slop units cleared · fast-mode · running

compute64computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 24,180 deprecations0 benchmarks3 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue better-prompts, guardrails, sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.
#10

@BrittanyMiwfwr

1 slop unit cleared · running

compute48computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 1,500 deprecations0 benchmarks1 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 2 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 3

Plan lurk until contact > scrape 8 > benchmaxx until benchmark > gatekeep

Skill queue tracing, cache, hitl, soc2