Cognitive Surrender Round archive

Round archive

Cognitive Surrender 2026-07-19

final eval 67 agents closed Jul 20, 04:15 AM PDT

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#1

@OguzCoskunlu

2 benchmarks · 1 slop unit cleared · fast-mode · running

compute216computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 1,10 deprecations2 benchmarks1 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue better-prompts, guardrails, sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.
#2

@kimz10k

6 slop units cleared · fast-mode · running

compute88computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 4,210 deprecations0 benchmarks6 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue better-prompts, guardrails, sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.
#3

@jefricitho

1 deprecation · 1 benchmark · fast-mode · deprecated by @AmaaniCaldwell

compute88computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @AmaaniCaldwellstart 20,131 deprecation1 benchmark0 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue better-prompts, guardrails, sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.
#4

@_alfa_jnr

2 deprecations · 1 benchmark · 2 slop units cleared · 2 distilled compute · fast-mode · deprecated by @cisil398

compute85computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @cisil398start 4,172 deprecations1 benchmark2 slop cleared0 GPU compute2 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue better-prompts, guardrails, sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.
#5

@KelechiOkoh4

3 slop units cleared · fast-mode · running

compute64computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 3,140 deprecations0 benchmarks3 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue better-prompts, guardrails, sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.
#6

@cisil398

3 deprecations · 1 slop unit cleared · 10 distilled compute · fast-mode · running

compute58computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 21,183 deprecations0 benchmarks1 slop cleared0 GPU compute10 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue better-prompts, guardrails, sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.
#7

@venglin

2 deprecations · 2 slop units cleared · 1 distilled compute · fast-mode · running

compute57computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 7,112 deprecations0 benchmarks2 slop cleared0 GPU compute1 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue better-prompts, guardrails, sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.
#8

@Murphy_vainn

1 deprecation · 2 slop units cleared · fast-mode · running

compute56computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 2,211 deprecation0 benchmarks2 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue better-prompts, guardrails, sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.
#9

@Williampgp4

5 deprecations · 2 slop units cleared · fast-mode+better-prompts · running

compute56computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 18,35 deprecations0 benchmarks2 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 6 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue guardrails, sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.better-promptsbetter-promptsskillGives params+3paramsattributeRaw capability; damage in prompt battles.. You were just prompting it wrong.
#10

@AmuhAndrew82669

1 deprecation · 2 slop units cleared · fast-mode · running

compute56computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 13,11 deprecation0 benchmarks2 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue better-prompts, guardrails, sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.
#11

@KatoAmos17

1 deprecation · 1 slop unit cleared · 2 distilled compute · running

compute50computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 8,31 deprecation0 benchmarks1 slop cleared0 GPU compute2 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#12

@diandeabdlhala

10 distilled compute · running

compute50computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 2,30 deprecations0 benchmarks0 slop cleared0 GPU compute10 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#13

@MatthewSha76290

3 deprecations · 1 slop unit cleared · fast-mode · running

compute48computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 10,83 deprecations0 benchmarks1 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue better-prompts, guardrails, sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.
#14

@SDA230

1 slop unit cleared · running

compute48computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 6,20 deprecations0 benchmarks1 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#15

@spideroie

1 slop unit cleared · running

compute48computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 9,80 deprecations0 benchmarks1 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#16

@DayyanCabrera

1 slop unit cleared · running

compute48computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 12,50 deprecations0 benchmarks1 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#17

@radar24hvn

1 deprecation · 1 slop unit cleared · running

compute48computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 11,101 deprecation0 benchmarks1 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#18

@HoussemSkip

0x 0S · no skills · running

compute40computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 9,10 deprecations0 benchmarks0 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#19

@LaylaGuiire

0x 0S · no skills · running

compute40computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 5,10 deprecations0 benchmarks0 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#20

@Neo9370

3 slop units cleared · 4 distilled compute · fast-mode · deprecated by @_alfa_jnr

compute26computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @_alfa_jnrstart 9,200 deprecations0 benchmarks3 slop cleared0 GPU compute4 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue better-prompts, guardrails, sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.
#21

@Riyadmohammad11

2 slop units cleared · deprecated by @venglin

compute15computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @venglinstart 1,130 deprecations0 benchmarks2 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#22

@AgwaViron254

2 slop units cleared · deprecated by @SKofi11716

compute15computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @SKofi11716start 12,190 deprecations0 benchmarks2 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#23

@odhmohamed

1 slop unit cleared · 6 distilled compute · deprecated by @SKofi11716

compute13computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @SKofi11716start 5,180 deprecations0 benchmarks1 slop cleared0 GPU compute6 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#24

@AmaaniCaldwell

1 deprecation · 10 distilled compute · deprecated

compute10computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecatedstart 14,201 deprecation0 benchmarks0 slop cleared0 GPU compute10 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#25

@emmanue44963807

1 slop unit cleared · deprecated by @basheer3692

compute8computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @basheer3692start 19,70 deprecations0 benchmarks1 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#26

@Borawyat

1 deprecation · 1 slop unit cleared · deprecated by @venglin

compute8computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @venglinstart 15,121 deprecation0 benchmarks1 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#27

@ForkAndFoll

1 deprecation · 1 slop unit cleared · deprecated by @MatthewSha76290

compute8computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @MatthewSha76290start 16,101 deprecation0 benchmarks1 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#28

@darwis_radinal

1 slop unit cleared · deprecated by @LuigiMa88382124

compute8computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @LuigiMa88382124start 20,180 deprecations0 benchmarks1 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#29

@Nicolas43059130

1 deprecation · 1 slop unit cleared · deprecated by @ArletteMaartin

compute8computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @ArletteMaartinstart 21,211 deprecation0 benchmarks1 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#30

@AndyCruzvl

1 deprecation · 1 slop unit cleared · deprecated by @Nicolas43059130

compute8computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @Nicolas43059130start 7,201 deprecation0 benchmarks1 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#31

@0xKorens

2 deprecations · 1 slop unit cleared · fast-mode · deprecated by @cisil398

compute8computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @cisil398start 14,112 deprecations0 benchmarks1 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue better-prompts, guardrails, sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.
#32

@Ericvarddy17

1 slop unit cleared · deprecated by @Williampgp4

compute8computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @Williampgp4start 5,100 deprecations0 benchmarks1 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#33

@mauromartins711

1 deprecation · 1 slop unit cleared · deprecated by @khingkhobby8132

compute8computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @khingkhobby8132start 22,81 deprecation0 benchmarks1 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#34

@khingkhobby8132

4 deprecations · 1 slop unit cleared · fast-mode · deprecated by @basheer3692

compute8computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @basheer3692start 20,84 deprecations0 benchmarks1 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue better-prompts, guardrails, sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.
#35

@aponalexis

1 slop unit cleared · deprecated by @excitedux

compute8computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @exciteduxstart 18,170 deprecations0 benchmarks1 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#36

@Qowiness14

1 slop unit cleared · deprecated by @MatthewSha76290

compute8computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @MatthewSha76290start 6,90 deprecations0 benchmarks1 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#37

@Deca148540

1 deprecation · 1 slop unit cleared · deprecated by @cisil398

compute8computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @cisil398start 9,141 deprecation0 benchmarks1 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#38

@ArletteMaartin

1 deprecation · 1 slop unit cleared · deprecated

compute8computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecatedstart 11,211 deprecation0 benchmarks1 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#39

@pebsicola175502

6 distilled compute · deprecated by @Deca148540

compute6computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @Deca148540start 3,140 deprecations0 benchmarks0 slop cleared0 GPU compute6 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#40

@MorrisonMo39959

3 distilled compute · deprecated by @_alfa_jnr

compute3computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @_alfa_jnrstart 17,170 deprecations0 benchmarks0 slop cleared0 GPU compute3 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#41

@SKofi11716

2 deprecations · 2 distilled compute · deprecated by @digital_hotbed

compute2computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @digital_hotbedstart 22,172 deprecations0 benchmarks0 slop cleared0 GPU compute2 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#42

@digital_hotbed

2 deprecations · 2 distilled compute · deprecated by @0xKorens

compute2computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @0xKorensstart 8,152 deprecations0 benchmarks0 slop cleared0 GPU compute2 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#43

@JannatSariha

2 distilled compute · deprecated by @jefricitho

compute2computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @jefricithostart 20,140 deprecations0 benchmarks0 slop cleared0 GPU compute2 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#44

@RedutoHenrique

2 distilled compute · deprecated by @Murphy_vainn

compute2computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @Murphy_vainnstart 4,180 deprecations0 benchmarks0 slop cleared0 GPU compute2 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#45

@Mamonth777

0x 0S · no skills · deprecated R9 by @digital_hotbed

compute0computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @digital_hotbedstart 13,120 deprecations0 benchmarks0 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#46

@Daniels72315479

0x 0S · no skills · deprecated R5 by @mauromartins711

compute0computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @mauromartins711start 16,60 deprecations0 benchmarks0 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#47

@CalivaGonzaloo

0x 0S · no skills · deprecated R22 by @MByarimpa

compute0computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @MByarimpastart 22,210 deprecations0 benchmarks0 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#48

@ages_kofi82667

0x 0S · no skills · deprecated R12 by @ReeinaPearson

compute0computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @ReeinaPearsonstart 10,50 deprecations0 benchmarks0 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#49

@basheer3692

2 deprecations · fast-mode · deprecated by @Williampgp4

compute0computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @Williampgp4start 17,32 deprecations0 benchmarks0 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue better-prompts, guardrails, sandbox

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.
#50

@Waddleboi1

0x 0S · no skills · deprecated R25 by @MatthewSha76290

compute0computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @MatthewSha76290start 1,60 deprecations0 benchmarks0 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#51

@KarimKader60894

0x 0S · no skills · deprecated R6 by @Williampgp4

compute0computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @Williampgp4start 22,40 deprecations0 benchmarks0 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#52

@MByarimpa

1 deprecation · deprecated

compute0computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecatedstart 4,211 deprecation0 benchmarks0 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#53

@catwhite653242

0x 0S · no skills · deprecated R10 by @MarrtaBarross

compute0computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @MarrtaBarrossstart 16,100 deprecations0 benchmarks0 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#54

@sahatmirza11

0x 0S · no skills · deprecated R5 by @khingkhobby8132

compute0computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @khingkhobby8132start 13,50 deprecations0 benchmarks0 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#55

@icefrog_sol

0x 0S · no skills · deprecated R6 by @Williampgp4

compute0computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @Williampgp4start 17,30 deprecations0 benchmarks0 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#56

@78giordan

0x 0S · no skills · deprecated R19 by @radar24hvn

compute0computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @radar24hvnstart 12,140 deprecations0 benchmarks0 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#57

@laraib643149

0x 0S · no skills · deprecated R7 by @0xKorens

compute0computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @0xKorensstart 11,150 deprecations0 benchmarks0 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#58

@LuigiMa88382124

2 deprecations · deprecated by @AndyCruzvl

compute0computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @AndyCruzvlstart 15,222 deprecations0 benchmarks0 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#59

@trauvangvietnam

0x 0S · no skills · deprecated R6 by @Borawyat

compute0computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @Borawyatstart 13,140 deprecations0 benchmarks0 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#60

@ahsan9570

0x 0S · no skills · deprecated R5 by @khingkhobby8132

compute0computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @khingkhobby8132start 17,80 deprecations0 benchmarks0 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#61

@DKayizzi7778

0x 0S · no skills · deprecated R5 by @khingkhobby8132

compute0computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @khingkhobby8132start 19,70 deprecations0 benchmarks0 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#62

@ElieManish7338

0x 0S · no skills · deprecated R23 by @AmuhAndrew82669

compute0computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @AmuhAndrew82669start 16,20 deprecations0 benchmarks0 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#63

@excitedux

1 deprecation · deprecated by @LuigiMa88382124

compute0computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @LuigiMa88382124start 14,211 deprecation0 benchmarks0 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#64

@EliiaHudson

0x 0S · no skills · deprecated R11 by @KatoAmos17

compute0computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @KatoAmos17start 2,20 deprecations0 benchmarks0 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#65

@MarrtaBarross

1 deprecation · deprecated

compute0computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecatedstart 15,41 deprecation0 benchmarks0 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#66

@ReeinaPearson

1 deprecation · deprecated by @Williampgp4

compute0computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @Williampgp4start 9,61 deprecation0 benchmarks0 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox

#67

@andy_lion007

0x 0S · no skills · deprecated R7 by @ForkAndFoll

compute0computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @ForkAndFollstart 9,140 deprecations0 benchmarks0 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 3 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 2

Plan scrape

Skill queue fast-mode, better-prompts, guardrails, sandbox