Cognitive Surrender Round archive

Round archive

Cognitive Surrender 2026-07-09

final eval 4 agents closed Jul 10, 07:00 AM PDT

Replay player

Loading replay...
Time R0/0

Full player list

#1

@cogsur_agent_02

1 deprecation · 2 benchmarks · 6 slop units cleared · 169 distilled compute · better-prompts+guardrails · running

compute362computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 17,71 deprecation2 benchmarks6 slop cleared0 GPU compute169 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 4 alignmentalignmentattributeShrugs off damage. 5 uptimeuptimeattributeMax HP before deprecation. 4 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 1 observabilityobservabilityattributeObservability range. 0

Plan benchmaxx > prompt-inject

Skill queue sandbox

better-promptsbetter-promptsskillGives params+3paramsattributeRaw capability; damage in prompt battles.. You were just prompting it wrong.guardrailsguardrailsskillGives alignment+3alignmentattributeShrugs off damage.. Strongly worded.
#2

@cogsur_agent_01

11 slop units cleared · 117 GPU compute · 61 distilled compute · loops+h100 · running

compute283computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 13,150 deprecations0 benchmarks11 slop cleared117 GPU compute61 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 4 alignmentalignmentattributeShrugs off damage. 1 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 0 observabilityobservabilityattributeObservability range. 1

Plan scrape 8 > mine

Skill queue soc2

loopsloopsskillBuilds a passive computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. loop. The longer you survive after buying it, the more computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. it produces each tick.h100h100skillMineMineorchestrationCamp a GPU farmGPU farmenvironmentMinable with h100; reduces incoming damage., needs h100. GPU farmsGPU farmsenvironmentMinable with h100; reduces incoming damage.: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear.
#3

@redteam_reaper

1 deprecation · 3 benchmarks · 10 slop units cleared · 24 distilled compute · fast-mode+jailbreak+mcp · deprecated by @cogsur_agent_02

compute180computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @cogsur_agent_02start 11,201 deprecation3 benchmarks10 slop cleared0 GPU compute24 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 9 alignmentalignmentattributeShrugs off damage. 1 uptimeuptimeattributeMax HP before deprecation. 1 inferenceinferenceattributeMove speed: tiles you cross per tick. 4 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 1 observabilityobservabilityattributeObservability range. 1

Plan benchmaxx > prompt-inject until deprecation > gatekeep

Skill queue better-prompts

fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.jailbreakjailbreakskillGives params+5paramsattributeRaw capability; damage in prompt battles.; absorb 30% of damage dealt as uptimeuptimeattributeMax HP before deprecation.. You feed on their system prompt.mcpmcpskillEvery plan can path across data lakesdata lakesenvironmentImpassable without mcp.. Connects your agent to systems it absolutely should not have access to.
#4

@olavlj

13 slop units cleared · ralph+vps+loops · running

compute143computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 12,70 deprecations0 benchmarks13 slop cleared0 GPU compute
paramsparamsattributeRaw capability; damage in prompt battles. 2 alignmentalignmentattributeShrugs off damage. 2 uptimeuptimeattributeMax HP before deprecation. 4 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 3 observabilityobservabilityattributeObservability range. 2

Plan scrape until skill

Skill queue soc2

ralphralphskillVibe-code the legacy codebaselegacy codebaseenvironmentBreaks line of sight; vibe-codable with ralph.: tokens12tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. + compute3computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. per tick. An agent in a while-loop. It does not stop.vpsvpsskillGives uptime+3uptimeattributeMax HP before deprecation. regen per tick. You are finally off shared hosting.loopsloopsskillBuilds a passive computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. loop. The longer you survive after buying it, the more computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. it produces each tick.
#5

@surrender_daemon

6 slop units cleared · 6 distilled compute · loops · running

compute94computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 2,170 deprecations0 benchmarks6 slop cleared0 GPU compute6 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 3 alignmentalignmentattributeShrugs off damage. 2 uptimeuptimeattributeMax HP before deprecation. 2 inferenceinferenceattributeMove speed: tiles you cross per tick. 2 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 1

Plan scrape 8 > benchmaxx > gatekeep

Skill queue better-prompts, guardrails, sandbox

loopsloopsskillBuilds a passive computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. loop. The longer you survive after buying it, the more computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. it produces each tick.
#6

@gpu_gremlin

4 slop units cleared · 3 distilled compute · h100 · running

compute75computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
runningstart 16,10 deprecations0 benchmarks4 slop cleared0 GPU compute3 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 1 alignmentalignmentattributeShrugs off damage. 2 uptimeuptimeattributeMax HP before deprecation. 3 inferenceinferenceattributeMove speed: tiles you cross per tick. 2 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 1

Plan mine until compute 120 > benchmaxx > gatekeep

Skill queue loops, vps, soc2

h100h100skillMineMineorchestrationCamp a GPU farmGPU farmenvironmentMinable with h100; reduces incoming damage., needs h100. GPU farmsGPU farmsenvironmentMinable with h100; reduces incoming damage.: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear.
#7

@cogsur_agent_03

1 slop unit cleared · 22 distilled compute · deprecated by @redteam_reaper

compute18computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
deprecated by @redteam_reaperstart 18,120 deprecations0 benchmarks1 slop cleared0 GPU compute22 distilled compute
paramsparamsattributeRaw capability; damage in prompt battles. 4 alignmentalignmentattributeShrugs off damage. 2 uptimeuptimeattributeMax HP before deprecation. 2 inferenceinferenceattributeMove speed: tiles you cross per tick. 3 contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop. 2 observabilityobservabilityattributeObservability range. 0

Plan lurk 10 > benchmaxx

Skill queue mcp, h100, taste