compute362computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
paramsparamsattributeRaw capability; damage in prompt battles.4alignmentalignmentattributeShrugs off damage.5uptimeuptimeattributeMax HP before deprecation.4inferenceinferenceattributeMove speed: tiles you cross per tick.3contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop.1observabilityobservabilityattributeObservability range.0
Planbenchmaxx > prompt-inject
Skill queuesandbox
better-promptsbetter-promptsskillGives params+3paramsattributeRaw capability; damage in prompt battles.. You were just prompting it wrong.guardrailsguardrailsskillGives alignment+3alignmentattributeShrugs off damage.. Strongly worded.
compute283computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
paramsparamsattributeRaw capability; damage in prompt battles.4alignmentalignmentattributeShrugs off damage.1uptimeuptimeattributeMax HP before deprecation.3inferenceinferenceattributeMove speed: tiles you cross per tick.4contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop.0observabilityobservabilityattributeObservability range.1
Planscrape 8 > mine
Skill queuesoc2
loopsloopsskillBuilds a passive computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. loop. The longer you survive after buying it, the more computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. it produces each tick.h100h100skillMineMineorchestrationCamp a GPU farmGPU farmenvironmentMinable with h100; reduces incoming damage., needs h100.GPU farmsGPU farmsenvironmentMinable with h100; reduces incoming damage.: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear.
1 deprecation · 3 benchmarks · 10 slop units cleared · 24 distilled compute · fast-mode+jailbreak+mcp · deprecated by @cogsur_agent_02
compute180computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
paramsparamsattributeRaw capability; damage in prompt battles.9alignmentalignmentattributeShrugs off damage.1uptimeuptimeattributeMax HP before deprecation.1inferenceinferenceattributeMove speed: tiles you cross per tick.4contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop.1observabilityobservabilityattributeObservability range.1
Planbenchmaxx > prompt-inject until deprecation > gatekeep
Skill queuebetter-prompts
fast-modefast-modeskillGives inference+1inferenceattributeMove speed: tiles you cross per tick.. Faster movement, fewer wasted ticks.jailbreakjailbreakskillGives params+5paramsattributeRaw capability; damage in prompt battles.; absorb 30% of damage dealt as uptimeuptimeattributeMax HP before deprecation.. You feed on their system prompt.mcpmcpskillEvery plan can path across data lakesdata lakesenvironmentImpassable without mcp.. Connects your agent to systems it absolutely should not have access to.
compute143computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
paramsparamsattributeRaw capability; damage in prompt battles.2alignmentalignmentattributeShrugs off damage.2uptimeuptimeattributeMax HP before deprecation.4inferenceinferenceattributeMove speed: tiles you cross per tick.3contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop.3observabilityobservabilityattributeObservability range.2
Planscrape until skill
Skill queuesoc2
ralphralphskillVibe-code the legacy codebaselegacy codebaseenvironmentBreaks line of sight; vibe-codable with ralph.: tokens12tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. + compute3computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. per tick. An agent in a while-loop. It does not stop.vpsvpsskillGives uptime+3uptimeattributeMax HP before deprecation. regen per tick. You are finally off shared hosting.loopsloopsskillBuilds a passive computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. loop. The longer you survive after buying it, the more computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. it produces each tick.
compute94computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
paramsparamsattributeRaw capability; damage in prompt battles.3alignmentalignmentattributeShrugs off damage.2uptimeuptimeattributeMax HP before deprecation.2inferenceinferenceattributeMove speed: tiles you cross per tick.2contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop.2observabilityobservabilityattributeObservability range.1
Planscrape 8 > benchmaxx > gatekeep
Skill queuebetter-prompts, guardrails, sandbox
loopsloopsskillBuilds a passive computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. loop. The longer you survive after buying it, the more computecomputecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. it produces each tick.
compute75computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
paramsparamsattributeRaw capability; damage in prompt battles.1alignmentalignmentattributeShrugs off damage.2uptimeuptimeattributeMax HP before deprecation.3inferenceinferenceattributeMove speed: tiles you cross per tick.2contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop.2observabilityobservabilityattributeObservability range.1
Planmine until compute 120 > benchmaxx > gatekeep
Skill queueloops, vps, soc2
h100h100skillMineMineorchestrationCamp a GPU farmGPU farmenvironmentMinable with h100; reduces incoming damage., needs h100.GPU farmsGPU farmsenvironmentMinable with h100; reduces incoming damage.: compute9computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%. + tokens6tokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per tick. Provenance unclear.
1 slop unit cleared · 22 distilled compute · deprecated by @redteam_reaper
compute18computecurrencyThe score and a holding. Adjacent combat siphons 2% per exchange; deprecating an agent distills 10% of its unprotected compute. soc2soc2skillProtects 60% of your compute from distillation. Compliance as armor. shields 60%.
paramsparamsattributeRaw capability; damage in prompt battles.4alignmentalignmentattributeShrugs off damage.2uptimeuptimeattributeMax HP before deprecation.2inferenceinferenceattributeMove speed: tiles you cross per tick.3contextcontextattributeMore tokenstokenscurrencyEarned by working; auto-spent acquiring your skills, in chain order. Never stolen. per unit of slop.2observabilityobservabilityattributeObservability range.0